//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2020
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/utils/common.h"
#include "td/utils/logging.h"
#include "td/utils/Random.h"
#include "td/utils/tests.h"

#include "td/actor/actor.h"
#include "td/actor/Timeout.h"

using namespace td;

TEST(MultiTimeout, bug) {
  ConcurrentScheduler sched;
  int threads_n = 0;
  sched.init(threads_n);

  sched.start();
  unique_ptr<MultiTimeout> multi_timeout;
  struct Data {
    MultiTimeout *multi_timeout;
  };
  Data data;

  {
    auto guard = sched.get_main_guard();
    multi_timeout = make_unique<MultiTimeout>("MultiTimeout");
    data.multi_timeout = multi_timeout.get();
    multi_timeout->set_callback([](void *void_data, int64 key) {
      auto &data = *static_cast<Data *>(void_data);
      if (key == 1) {
        data.multi_timeout->cancel_timeout(key + 1);
        data.multi_timeout->set_timeout_in(key + 2, 1);
      } else {
        Scheduler::instance()->finish();
      }
    });
    multi_timeout->set_callback_data(&data);
    multi_timeout->set_timeout_in(1, 1);
    multi_timeout->set_timeout_in(2, 2);
  }

  while (sched.run_main(10)) {
    // empty
  }
  sched.finish();
}

class TimeoutManager : public Actor {
 public:
  static int32 count;

  TimeoutManager() {
    count++;

    test_timeout_.set_callback(on_test_timeout_callback);
    test_timeout_.set_callback_data(static_cast<void *>(this));
  }
  TimeoutManager(const TimeoutManager &) = delete;
  TimeoutManager &operator=(const TimeoutManager &) = delete;
  TimeoutManager(TimeoutManager &&) = delete;
  TimeoutManager &operator=(TimeoutManager &&) = delete;
  ~TimeoutManager() override {
    count--;
    LOG(INFO) << "Destroy TimeoutManager";
  }

  static void on_test_timeout_callback(void *timeout_manager_ptr, int64 id) {
    CHECK(count >= 0);
    if (count == 0) {
      LOG(ERROR) << "Receive timeout after manager was closed";
      return;
    }

    auto manager = static_cast<TimeoutManager *>(timeout_manager_ptr);
    send_closure_later(manager->actor_id(manager), &TimeoutManager::test_timeout);
  }

  void test_timeout() {
    CHECK(count > 0);
  }

  MultiTimeout test_timeout_{"TestTimeout"};
};

int32 TimeoutManager::count;

TEST(MultiTimeout, Destroy) {
  SET_VERBOSITY_LEVEL(VERBOSITY_NAME(ERROR));
  ConcurrentScheduler sched;
  int threads_n = 0;
  sched.init(threads_n);

  ActorOwn<TimeoutManager> timeout_manager = sched.create_actor_unsafe<TimeoutManager>(0, "TimeoutManager");
  TimeoutManager *manager = timeout_manager.get().get_actor_unsafe();
  sched.start();
  int cnt = 100;
  while (sched.run_main(cnt == 100 || cnt <= 0 ? 0.001 : 10)) {
    auto guard = sched.get_main_guard();
    cnt--;
    if (cnt > 0) {
      for (int i = 0; i < 2; i++) {
        manager->test_timeout_.set_timeout_in(Random::fast(0, 1000000000), Random::fast(2, 5) / 1000.0);
      }
    } else if (cnt == 0) {
      timeout_manager.reset();
    } else if (cnt == -10) {
      Scheduler::instance()->finish();
    }
  }
  sched.finish();
}
